Growth, Chaos, Form & Beauty
Growth, Chaos, Form and Beauty is a playable artwork where the player will encounter an organism that serves as the bridge between separate environments. Interacting with the organism via a VR headset controller will trigger an auditory and visual change in the environment. The backbone of my artistic process is rooted in the work of experimental musicians Brian Eno and Tim Hecker as well as D’arcy Thompsons’ study of biology in Growth and Form. These concepts guide the interactive auditory and visual language ingrained into my virtual domain. In this artist statement I focus on how this virtual reality experience exemplifies my belief of the ideal ratio between abstract and tangible within my work. This belief is explored in an auditory medium through music production techniques such as utilizing sounds from organic roots and applying frequency modulation in order to push the harmonic content. After the above recording process, I take the noise determined by a spectral de-noise plug-in and use the content that is subtracted from the signal as a basis for generating music. My view is also explored visually through an organism that encapsulates my concept of Growth, Chaos, Form and Beauty. The organism is sculpted from simple geometric shapes and structured into something that is much more complex and surreal. The significance of my research into production techniques and the inner workings of biology are adopted in order to create a believable, visceral, and engrossing world for the player to step into. The role of the interplay between the visual and auditory information is to communicate with each player's deep-rooted emotional content to evoke an idiosyncratic experience.
A project by Dalton Newman